![]() I have not found a command that gives me the functionality I want, since GetAttr only gets the current value, not the initial value. Or, I assume that the only way to save the initial values would be to use Studio Library. Then I lose the initial values and have to recreate them from scratch to get back to where I started. Sometimes when I move a parameter with the mouse or tablet, I set it to an excessive value. () My request is for a button to reset parameters when changes are made to the created model, rig, lights or materials. Unfortunately, there is still no answer to any of these questions. As a sidenote, fixing bugs & stability issues should definitely still be kept as a major priority. ![]() Not only that, but just overall, a great improvement in the updates Maya gets would be phenomenal, something comparable to what we see happening with other software. I am not denying that there are some good updates, like the Boolean toolkit & the Sweep Mesh tool, but Maya could use a lot more improvement in terms of polygon modeling. ![]() For example, a 3ds Max like modifier stack system, that's been on the top of this board for YEARS, however it is still marked under review. There are tons of great ideas here seemingly neglected. ![]() The updates however, do not feel worth the price. Maya is one of the most expensive 3D softwares for a reason, and it is also the industry standard. Not just performance improvements and occasional new features that sometimes feel like somthing that was missing for a long time, but actually quality updates with big leaps each year in various different fields. For the love of god, Blender, Houdini, & even Cinema4D are getting crazy updates. ![]()
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